Seiklus is a 2003 ambient collect-a-thon style platformer by clysm. You play as a little white man who explores a few themed areas and collects floating whisps. It’s a game where you cannot die and nothing wants to hurt you so you’re free to explore the world at your own pace.
Seiklus is an early Gamemaker game from 2003 I remember really enjoying. I was only 11 at that time and, of course, I was absolutely terrible at making games, so it blew me away that someone was able to do this. I occasionally still see mention of it as people reminisce over the olden days. It was a simpler time and people pretty much exclusively used Gamemaker for making their own fun projects to share. I remember seeing one team say they were aiming to sell their game and I thought they were absolutely crazy. It doesn’t seem so stupid now though! (It was a 2.5d game about a bunch of cats with a focus on narrative – I cannot find trace of it anymore so if anyone knows what I’m talking about, please tell me!)
Seiklus doesn’t really have much of a story, but it does go deeper than it first appears if you choose to discover a few hidden secrets. The opening cutscene has your little man star gazing with his (also solid white) girlfriend. He walks to the edge of the cliff to get a closer look and a meteor comes out of nowhere and blasts him off the cliff.
There’s two endings to the game, one is to get back to your girlfriend and the other involves collecting all the additional secrets in the game for the true ending. There is no text, there’s no tutorial, you just get dropped off in the world ready to explore and work things out on your own. I’m personally a huge fan of games that do this.
You can explore the world in any order you choose and often different areas link together link together in unexpected ways, which means you can approach different areas from different directions. For example, there’s a area where you walk through a snow blizzard and an area where you’re in a volcano. You can either go to the volcano first and take an elevator down to the snow area, or go the other way round. How you play the level is affected by which order you play them in!
The areas follow fairly traditional themes, you start in a garden themed level and from there you may enter the spooky mansion area, a volcano, further grassland or head down into the caves. Each themed area has different coloured whisps to collect and there’s also golden emblems for you to find in chests. I’m not sure what all the emblems do, but they are helpful to find – one emblem gives an icon on the map to show you where secrets are and one makes the cave area a lot easier. The latter emblem is well hidden in the caves, so exploring makes the game easier!
There’s 100 of each different coloured whisps to collect, plus 100 black ones which are tucked away in secret areas. I actually found 101 blue whisps as well, I’m not sure whether that is intentional or not. It immensely helps to pick up the emblem that shows the locations of secrets, because this will tell you where you can find the black whisps and sometimes they’re sometimes only really found by trial and error. You’ll need to find all of them to get the true ending and it’s fun to do, they’re stashed away in some clever places.
There’s a few puzzles to solve as well to unlock some secret areas. You’ll need a keen eye to pick up on environmental clues to get to them, but they’re very satisfying once you notice them.
Once you have all the coloured orbs you can go reunite with your girlfriend back on the mountain top. If you’ve picked up all the black whisps along the way, there’s still more to do! You unlock a cool ability and a few parts of the game suddenly click into place. You get to play some extra levels with additional emblems to find and there’s one last puzzle to work out. Once you’ve finished the extra levels, you can see the true ending and finish the game!
This is an old game, so it actually suffers a few performance issues on modern computers. Regardless, it’s a fun little game which will take an hour or two to finish. For some reason, I’ve always remembered this game even after 17 years and it’s nice to come back to it to talk about it.
You can read more about Seiklus and play it on the developer’s website: