Game development, coding, old games and indie games

Category: Devlogs (Page 1 of 2)

Devlog: Other Minds, Mid-October 2020

I’ve been saying for months that I’m ‘almost’ finished with Other Minds; almost finished with the Beta Version at least. I’m starting to realise what people mean when they say that the last 10% of the game takes 90% of the work (or some variation on that).

In big news; the game has an ending! Sort of – there is now an ending you can access only by 100% completing the game. I have my doubts anybody will ever see it, but I’m happy with it, so that’s the important thing! I’ve also finished every level I have planned except for one final one which I’m currently procrastinating over making.

Continue reading

Devlog; Other Minds, mid-September 2020

I haven’t written about this game in about three months, and that’s largely because I haven’t really been doing much with it. I’ve been busy working on other projects, which has helped me develop quite a lot of new skills I’m hoping to use to improve Other Minds.

I think a long break has done me some good as well. I felt like I was really going nowhere with the project and I wasn’t even sure whether I wanted to continue it. I’ve been trying to push forward with a beta release regardless. After that I had planned to put the project on hold, most likely permanently.

I have since decided that there’s a few things I’d like to change before releasing a beta. Changing these things will probably make me feel better about the project as a whole and help me push forward to develop it some more in the future. In this post I’ll detail some things I think are lacking and what I’m going to do about them below.

Continue reading

Remember Mary; A squigglevision adventure game

Remember Mary is my latest game; made it for the “I can’t write but want to tell a story” jam. The jam lasted 17 days and is intended to offer a casual environment for people to produce a narrative driven game. This is a game genre I’ve never explored before since, like the jam says, I can’t write. Or at least, I wouldn’t have felt very comfortable making a story-heavy game without being prompted by this jam.

Continue reading

Devlog: Other Minds, April 2020

I wanted to start writing devlogs to be able to track how much progress I make; as I’ve said before, sometimes it feels like I’m making no progress at all but when I look back, I’m surprised by how much I’ve done. Well you can colour me surprised, because it turns out I only released an updated demo 15 days ago and I’ve done loads of cool stuff since then!

Continue reading

“my very good game”: Making a Horrible Game for Game Breaker’s Toolkit Jam #2

This weekend I set out to make a really bad game for Game Breaker’s Toolkit Jam #2. Game Maker’s Toolkit Jam is a hugely popular Game Jam that has literally broken before from the amount of uploads it generated. Game Breaker’s Toolkit Jam is a parody of this, where instead of making awesome games with a theme, we set out to make something really awful. Annoying unskippable cutscenes, weird confusing level design, horrible sound design; anything goes here.

If you’re reading this before the 3rd May 2020, you can still join the jam and make your own really bad game! Join the jam on

Continue reading

Other Minds April Demo Update

I’ve recently published a new update for Other Minds up on Prior to this version, I was uploading the game “as is”, so you played through all the levels in order. I’ve decided to do something a little different this time and given the player a level select so they can choose from a selection of levels.

Continue reading
« Older posts

© 2022 Edward Atkin

Theme by Anders NorénUp ↑