Game development, coding, old games and indie games

Category: Devlogs (Page 1 of 2)

Devlog: Other Minds, Mid-October 2020

I’ve been saying for months that I’m ‘almost’ finished with Other Minds; almost finished with the Beta Version at least. I’m starting to realise what people mean when they say that the last 10% of the game takes 90% of the work (or some variation on that).

In big news; the game has an ending! Sort of – there is now an ending you can access only by 100% completing the game. I have my doubts anybody will ever see it, but I’m happy with it, so that’s the important thing! I’ve also finished every level I have planned except for one final one which I’m currently procrastinating over making.

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Devlog; Other Minds, mid-September 2020

I haven’t written about this game in about three months, and that’s largely because I haven’t really been doing much with it. I’ve been busy working on other projects, which has helped me develop quite a lot of new skills I’m hoping to use to improve Other Minds.

I think a long break has done me some good as well. I felt like I was really going nowhere with the project and I wasn’t even sure whether I wanted to continue it. I’ve been trying to push forward with a beta release regardless. After that I had planned to put the project on hold, most likely permanently.

I have since decided that there’s a few things I’d like to change before releasing a beta. Changing these things will probably make me feel better about the project as a whole and help me push forward to develop it some more in the future. In this post I’ll detail some things I think are lacking and what I’m going to do about them below.

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Remember Mary; A squigglevision adventure game

Remember Mary is my latest game; made it for the “I can’t write but want to tell a story” jam. The jam lasted 17 days and is intended to offer a casual environment for people to produce a narrative driven game. This is a game genre I’ve never explored before since, like the jam says, I can’t write. Or at least, I wouldn’t have felt very comfortable making a story-heavy game without being prompted by this jam.

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Devlog: Other Minds, April 2020

I wanted to start writing devlogs to be able to track how much progress I make; as I’ve said before, sometimes it feels like I’m making no progress at all but when I look back, I’m surprised by how much I’ve done. Well you can colour me surprised, because it turns out I only released an updated demo 15 days ago and I’ve done loads of cool stuff since then!

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“my very good game”: Making a Horrible Game for Game Breaker’s Toolkit Jam #2

This weekend I set out to make a really bad game for Game Breaker’s Toolkit Jam #2. Game Maker’s Toolkit Jam is a hugely popular Game Jam that has literally broken itch.io before from the amount of uploads it generated. Game Breaker’s Toolkit Jam is a parody of this, where instead of making awesome games with a theme, we set out to make something really awful. Annoying unskippable cutscenes, weird confusing level design, horrible sound design; anything goes here.

If you’re reading this before the 3rd May 2020, you can still join the jam and make your own really bad game! Join the jam on itch.io.

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Other Minds April Demo Update

I’ve recently published a new update for Other Minds up on itch.io. Prior to this version, I was uploading the game “as is”, so you played through all the levels in order. I’ve decided to do something a little different this time and given the player a level select so they can choose from a selection of levels.

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Other Minds April Update: Full Changelog

I now have a test version of Other Minds out and am looking for people to play test and give me feedback (if they want to!). Note: this build has since been removed

Here I have a full list of changes since the last version.

The short version is:

  • 31 levels (previously 8)
  • 2 boss fights (previously 1)
  • Tons of bug fixes and minor improvements
  • Attract mode
  • Unlockable time trials
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