I’ve been saying for months that I’m ‘almost’ finished with Other Minds; almost finished with the Beta Version at least. I’m starting to realise what people mean when they say that the last 10% of the game takes 90% of the work (or some variation on that).
In big news; the game has an ending! Sort of – there is now an ending you can access only by 100% completing the game. I have my doubts anybody will ever see it, but I’m happy with it, so that’s the important thing! I’ve also finished every level I have planned except for one final one which I’m currently procrastinating over making.
I haven’t written about this game in about three months, and that’s largely because I haven’t really been doing much with it. I’ve been busy working on other projects, which has helped me develop quite a lot of new skills I’m hoping to use to improve Other Minds.
I think a long break has done me some good as well. I felt like I was really going nowhere with the project and I wasn’t even sure whether I wanted to continue it. I’ve been trying to push forward with a beta release regardless. After that I had planned to put the project on hold, most likely permanently.
I have since decided that there’s a few things I’d like to change before releasing a beta. Changing these things will probably make me feel better about the project as a whole and help me push forward to develop it some more in the future. In this post I’ll detail some things I think are lacking and what I’m going to do about them below.
Remember Mary is my latest game; made it for the “I can’t write but want to tell a story” jam. The jam lasted 17 days and is intended to offer a casual environment for people to produce a narrative driven game. This is a game genre I’ve never explored before since, like the jam says, I can’t write. Or at least, I wouldn’t have felt very comfortable making a story-heavy game without being prompted by this jam.
Throughout June, I’ve been focusing more on other projects so Other Minds has been ignored a little bit. I made two games throughout the month; Silent Bill and Ben Was Assimilated. I have got a little done with making some new levels and adding additional mechanics, but it’s been a bit of a slow month otherwise.
Silent Bill is my most recent game. It’s a escape room style point and click made for the “I can’t draw but want to make a game (again)” game jam. Ducks have kidnapped you and are holding you captive in a beach hut. Your goal is to take them out and escape.
Towards the end of May, I published a new update to the Other Minds demo build (feel free to try it out and let me know what you think). It now features an overhauled difficulty system and I’ve added the musical gauntlet level I was working on throughout the month. I’ve also been working on Other Minds just over one year now, so I’ll talk a bit about where I was when I started.
I wanted to start writing devlogs to be able to track how much progress I make; as I’ve said before, sometimes it feels like I’m making no progress at all but when I look back, I’m surprised by how much I’ve done. Well you can colour me surprised, because it turns out I only released an updated demo 15 days ago and I’ve done loads of cool stuff since then!
This weekend I set out to make a really bad game for Game Breaker’s Toolkit Jam #2. Game Maker’s Toolkit Jam is a hugely popular Game Jam that has literally broken itch.io before from the amount of uploads it generated. Game Breaker’s Toolkit Jam is a parody of this, where instead of making awesome games with a theme, we set out to make something really awful. Annoying unskippable cutscenes, weird confusing level design, horrible sound design; anything goes here.
If you’re reading this before the 3rd May 2020, you can still join the jam and make your own really bad game! Join the jam on itch.io.
I’ve recently published a new update for Other Minds up on itch.io. Prior to this version, I was uploading the game “as is”, so you played through all the levels in order. I’ve decided to do something a little different this time and given the player a level select so they can choose from a selection of levels.
I now have a test version of Other Minds out and am looking for people to play test and give me feedback (if they want to!). Note: this build has since been removed
Here I have a full list of changes since the last version.
The short version is:
- 31 levels (previously 8)
- 2 boss fights (previously 1)
- Tons of bug fixes and minor improvements
- Attract mode
- Unlockable time trials