Rollercoaster Tycoon is a PC game from way back in the year 2000. It’s been immensely popular and well remembered over the years. It was actually so popular that it eventually started being distributed as a freebie with boxes of cereal! It was a different time back then.
What I’m trying to say is; Rollercoaster Tycoon is probably my favourite game ever made.
I haven’t written about this game in about three months, and that’s largely because I haven’t really been doing much with it. I’ve been busy working on other projects, which has helped me develop quite a lot of new skills I’m hoping to use to improve Other Minds.
I think a long break has done me some good as well. I felt like I was really going nowhere with the project and I wasn’t even sure whether I wanted to continue it. I’ve been trying to push forward with a beta release regardless. After that I had planned to put the project on hold, most likely permanently.
I have since decided that there’s a few things I’d like to change before releasing a beta. Changing these things will probably make me feel better about the project as a whole and help me push forward to develop it some more in the future. In this post I’ll detail some things I think are lacking and what I’m going to do about them below.
Fuchsia is a surreal point and click game, and the first game developed by indie developer duo Hambug Games. It appears to take place in the void of space. Throughout the game, the protagonist will slowly piece together where they are, why they’re there and what on earth is going on.