Psychonauts is a 3d platformer originally released in 2005. You play as Razsputin, a boy who runs away from the circus to join a summer camp for children gifted with psychic abilities. In the game, you get to enter and explore various people’s minds in order to train Raz’s psychic abilities. Later on in the game, you will help characters overcome their traumatic memories and fears.
Wii Fit was a massive craze way back in 2008, a craze I was not a part of. As a teenager, I didn’t see much appeal in Wii Fit and was busy playing some of the other classic games of the Wii. Like Rayman Raving Rabbids. Recently, with everyone finding themselves stuck inside with not that much to do, the Wii Fit has seen a sudden resurgence in popularity. As such, I’ve decided now is the perfect time to write about it. In particular, I’ll be writing about the cycling game. The cycling game allows you to freely ride around the island without restriction, so it’s a unique game in the collection.
Game Breaker’s Tool Kit Jam #2 submissions are now closed and the ratings period is open for another day or so. The goal of this Game Jam was to make a really bad, ugly and frustrating game. It was honestly difficult getting through all the submitted games, but I managed to play every one of them!
I wanted to start writing devlogs to be able to track how much progress I make; as I’ve said before, sometimes it feels like I’m making no progress at all but when I look back, I’m surprised by how much I’ve done. Well you can colour me surprised, because it turns out I only released an updated demo 15 days ago and I’ve done loads of cool stuff since then!
This weekend I set out to make a really bad game for Game Breaker’s Toolkit Jam #2. Game Maker’s Toolkit Jam is a hugely popular Game Jam that has literally broken itch.io before from the amount of uploads it generated. Game Breaker’s Toolkit Jam is a parody of this, where instead of making awesome games with a theme, we set out to make something really awful. Annoying unskippable cutscenes, weird confusing level design, horrible sound design; anything goes here.
If you’re reading this before the 3rd May 2020, you can still join the jam and make your own really bad game! Join the jam on itch.io.
Commander Keen 3: Keen Must Die! is the third and final installment in the Invasion of the Vorticons series. In this game, Keen has a snow day, so he has chance to head over to Vorticon VI and “face the horrors of suburban life”. Suburban horrors aside, he must battle his way through the Vorticon army to finally meet the mysterious Grand Intellect. In the previous game, we found out that the Grand Intellect is controlling the Vorticons using mind belts and they aren’t evil killing machines after all. The game once again includes a story section with some nice details about Vorticon life; they live similar to us humans, but with anti gravity cars and teleporters and whatnot. It also talks about the Vorticons favourite game; a game similar to Jacks, except they play it with giant balls and giant Jacks. We’ll see that this game of Jacks plays a part in the actual gameplay.
I’ve recently published a new update for Other Minds up on itch.io. Prior to this version, I was uploading the game “as is”, so you played through all the levels in order. I’ve decided to do something a little different this time and given the player a level select so they can choose from a selection of levels.
This post will cover both There Is Nothing Here and its sequel: There Was Something There. These are both by Adrian Dittrick and were recommended by him as I was a big fan of Prep School Horrors, and these games exist in the same universe. I’ve written about Prep School Horrors before and it’s a game I really enjoyed and played a good few times, so I was keen to check these out as well.
I now have a test version of Other Minds out and am looking for people to play test and give me feedback (if they want to!).
You can download it here, the password to access the page is “password”:
Link to itch.io page
Here I have a full list of changes since the last version.
The short version is:
- 31 levels (previously 8)
- 2 boss fights (previously 1)
- Tons of bug fixes and minor improvements
- Attract mode
- Unlockable time trials
Myth Bearer a low res RPG-style game developed by JC Bailey. It features a large open world with simple combat mechanics and it creatively turns travelling around into a puzzle.
You start out the game locked in a cell. You can get your character to walk around and inspect or interact with things. You inspect by hovering the mouse over things and you’ll get a tool tip telling you a little bit more information. You can interact with things when you are stood next to them. Te game starts out with a little puzzle to teach you how to inspect and interact; you can’t leave through the door since you’re locked in, so you must find another way out.